Kendall Arneaud
Kendall Arneaud
@rezoner Yeah. tried that as well as mp3 was the default until I started running into this problem. As stated the code works on all other devices that I have....
@rezoner should I explicitly use touchstart() or would the "pointer" do? As I was trying to initiate it with pointerdown but didn't seem to work. Will try the options out....
I need to create audio cue points/ annotation at certain time in the song currentTime position. I'm was hoping Audio Api would be a bit more useful.
Will this is a killjoy...I need sound events to drive my game. I've tried p5js which has a nice sound api but its Implementation lacks some compatibility. But I know...
+1 for @adrianObel comment
@Gottwik was looking at removing handlebars and using pug but from what I saw handlebars is pretty embedded...how can I remove it?
I note that at this [line](https://github.com/Gottwik/Enduro/blob/de4c4f9f5e50f0e64b40ce39e15ad3bd5bd44312/libs/enduro_server/enduro_server.js#L127) You add the request url to the path. Is there anyway I can "override" this default for the specific URL?
Fixed this by changing `if (player.currentTime != sprite.start){` to `if (Math.round(player.currentTime) != Math.round(sprite.start)){` My start and end time has decimals. Not sure if you guys want to incorporate this into...