Karim Naaji
Karim Naaji
>Does this solution still make the issue appear for you @karimnaaji? Responded on the PR: https://github.com/mapbox/mapbox-gl-js/pull/12279#issuecomment-1275044877
We have two ways to draw debug on -es: 1. Screen space polygons called [primitives](https://github.com/tangrams/tangram-es/blob/master/core/src/gl/primitives.cpp) using immediate rendering mode available with `glVertexAttribPointer` of Opengl ES. It uses client side buffer...
@bcamper could it be that the stripping step doesn't like non-ending comment blocks? https://github.com/tangrams/tangram/blob/master/src/gl/shader_program.js#L286_L287
Hey @blairmacintyre , Unless you use scaling factors like `--buildingsExtrusionScale ` or `--terrrainExtrusionScale`, the scale of the models is correct relative to the rest of the geometry within the tile....
>I'd also love an option for using the elevation heights correctly (e.g., instead of normalizing the elevation, just use the meter's above sea level). So that I have the correct...
Hi, thanks for the report. I managed to build that model with the exact same command: ``` ➜ build git:(master) ./vectiler.out --tilex 5242/5260 --tiley 12642/12666 --tilez 15 --terrain 1 --buildings...
Hey thanks Thomas :) Agreed on that, in general I'd like to have different input and output format (basically different kind of triangle indexing like quads and strip). I was...
That would be great! But yeah another output format option could be only points too, I had a request about this recently. The holes might appear for several reasons that...
thanks for testing and fixing that @qwiff-dogg . Are you interested in making a PR from your fork for the fixes you have? The tests would also be interesting to...
>@karimnaaji My fork adds a significant chunk of code for filling the shell interior. Is that something you would want in master? I think so! I'll check out your branch...