Kara Todd

Results 11 comments of Kara Todd

@touilleMan I tried to follow the steps you outlined in #297 ... but please let me know if I've made a mistake 😅

I have been trying to build this on my m1 mac and I am running into some issues :( The full error is below... but I think the issue is...

> [...] I guess your issue is you have to pass the correct flag to clang to tell him the platform you want to build for [...] both aarch64 and...

@touilleMan Thanks for the help. I referenced the [godot mac build config](https://github.com/godotengine/godot/blob/0fba151446fe077e2b732812bbd70d0383b9558b/platform/osx/detect.py) and added a few flags based on that setup. Godot makes a universal binary that supports either arm...

@touilleMan Sorry. I was never able to fully test this. I got the build working using the command I posted, but I wasn't able to confirm that it worked correctly...

@touilleMan I'm trying to pick this back up again. :) I got a little farther this time... but there are a few things I'm not certain about. 1. Godot uses...

> But I guess we could compile pythonscript.c as universal binary, [...] Godot and apple both recommend the approach of compiling for each architecture and then using the `lipo` command...

I'm also having this issue. I can't figure out what's changed. I even pulled the berksfile.lock file from an older project that provisioned correctly and it still throws this error...

@indygreg I was actually just coming to request this as well. We are running into this over on https://github.com/touilleMan/godot-python/pull/322 > Path of least resistance is passing -arch multiple times. It...

@indygreg Would you be able to offer any advice on how to build a universal binary? The M1 PR on the `godot-python` library is sort of stalled out until I...