kaplag

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Have you found any issues adding only this line? it seems to fix the issue for me ``` javascript Kinetic.HitCanvas = function(config) { config = config || {}; config.pixelRatio =...

@zachkinstner, ah ok. I thought the other change in that pull was what caused issues. So this doesn't fully solve the problem but works for some cases? Thank you for...

@zachkinstner, If that is the only down side it's not bad. The only work around we had before was setting `pixelRatio` to 1 anyway so both the "draw canvas" and...

@ftzeng, have you tried the solution @zachkinstner came up with? it works for me on retina iPad. Haven't tried it on laptop. The problem seems to be the `hitCanvas` is...