Andreas Stenius
Andreas Stenius
I repro this locally, and in #16910 https://pantsbuild.slack.com/archives/C0D7TNJHL/p1663758370882199?thread_ts=1662998340.585589&channel=C0D7TNJHL&message_ts=1663758370.882199
> 1. I think this approach makes sense. I was going to say "it's a bummer this doesn't handle manual python_requirement targets", but we already handle that! Changing a BUILD...
@Eric-Arellano I run across an issue that we overlooked in that a target generator may only generate targets with the same spec path as itself, and sources may not go...
Thanks for reviewing (and being healthily critical, appreciated)! > So, it would get in the way of us using a better design. I've actually been thinking on how to address...
The collision is not that hard, as the positions are in fractions of a sector. We only need to add a size property for the various objects and we're good...
Point 2, about knowing the location of starbases, could be tied together with the galaxy chart you should be able to render from the ships computer terminal.. (#27).
You know you can create milestones, and assign issues to them, right?
No, not too often, nor stupid. The only opportunity for learning is by making mistakes while fixing stuff.. That knowledge can then be perfected by practice; but there is no...
I'd like there to be some physicality behind time/distance in the game. I.e. how big is a sector. How fast does the ships travel, and how much time goes into...
In BSDtrekk I noticed that the warp speed affects the time spent while traveling. Also, an impulse move seems to not use the warp drive, so you don't get very...