Kami Development

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Update: Keyboard navigation now works as expected for bullet_physics_test_wgpu and audio_experiments_wgpu. But still moves in the opposite direction of what is expected for physically_based_rendering_wgpu. ``` physically_based_rendering_wgpu, ➜ zig-gamedev git:(main) ✗...

I can still build stage 1, 2 and 3 without doing that. What commit of zig master are you building? Which version of MacOS? Are you using brew-installed LLVM and...

Interesting! Do you get any warnings at all for your succesful stage2 build? I don't. Do you have 'export PATH="/usr/local/bin:$PATH"' in your profile? I do. I also had 'export PATH=/opt/homebrew/opt/llvm/bin:$PATH'....

Did you have to install any libraries before '-DZIG_STATIC_ZLIB=on' made your build work? Or was everything you needed already installed?

I managed to build on Montery using a local llvm15 (downloaded [here](https://github.com/llvm/llvm-project/releases/tag/llvmorg-15.0.1)). Haven't tried Ventura yet. ``` ➜ zig git:(master) sw_vers; clang --version ; llc --version ProductName: macOS ProductVersion: 12.6...

On ARM Macs the build might stop with Apple security warnings. This is caused by Apple quarantine xattributes in the downloaded source folder. You can check if they are there...

> @kamidev I'm not sure to understand, where are the `lib` and `bin` directories you refer to ? > > > ``` > > ➜ clang+llvm-15.0.1-arm64-apple-darwin21.0 xattr -d com.apple.quarantine -s...

I made a quick test on M1 and Intel Macs. Stage2 has made a lot of progress! Running boids is now down to a single compile error. M1 Max ```...

For a case like this that would be nice. I don't know how it's supposed to work now. Stage2/3 is moving really fast, so perhaps some cornercase just isn't implemented...

Running 'zig build test' from root of Mach repo fails with the same error.