kallestrop
kallestrop
I made the tests without loading Oversteer. My ingame ffb settings are: Gain: 75 Stiffness: 50 Centering 75 ![2021-05-27 22-06-36](https://user-images.githubusercontent.com/79357601/119900054-44ed0f00-bf44-11eb-96e0-fbee74e39b0b.png) I don't use other ffb effects so they couldn't interfering....
Indeed, by setting stiffness to zero, the choppiness goes away. But if it's possible, i don't want to do without this effect, especially for a trucksim. It is not very...
Thank you very much for your efforts! In summary there are 2 options to avoid this issue at the moment: 1.) Set ingame stiffness to 0 and you have adapting...
I'm not very familiar with this github environment, i'm just a simple user and no developer, so i thougt because of #26 was closed i close this too. If there...
I checked firmware version for my G29 wheel in Windows Logitech Gaming-Software. It shows version 89.0.25 which is the latest version.
@jsalatas since the last update, they have changed something with the ffb. In the games binary folder is now a `thrustmaster_bridge_x64.dll` file. But i have not recognized any changes with...
@berarma i use Proton because of significant better performance compared to opengl native version. And with my triple screen setup, every additional frame is welcome.
FYI: SCS Software has completely overhauled force feedback implementation in the latest 1.42beta branch. It seems, that the friction effect which causes the problems is no longer present.
My first impression is, that new ffb implementation works better than the old one. I haven't tried native linux and native windows version yet, i'll wait until beta ends in...
SCS Software has released some detailed information of the new force feedback implementation. Maybe there is something of interest for you: https://blog.scssoft.com/2021/10/force-feedback-faq.html