Kai Krakow

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BTW: Looking at the source code of SDL, SDL only handles dead zones in the Linux version of SDL. This is probably for replicating joydev behavior, as joydev also does...

Yeah, I can create a PR for SDL... Just "hg" and me are not particularly friends. ;-) I can also make a patch for Proton, should I send it to...

@aeikum https://bugzilla.libsdl.org/show_bug.cgi?id=5241

@aeikum I wonder what the impact of the Steam controller handler (I don't know how you call it exactly) is with which you can adjust deadzones and mappings for all...

@aeikum The patch has been accepted into SDL: https://bugzilla.libsdl.org/show_bug.cgi?id=5241 How do we proceed from here? I think we can get/set the hint either from the proton runner or from Wine...

Yeah, I was hoping that the patch would receive a review first about that matter instead of being merged. But I think this is an edge case for Wine only...

@aeikum Next SDL2 version is probably going to ship with deadzones off by default, so Proton will see unfiltered values as if it would query the hardware directly - exactly...

I don't expect any changes to be needed. Should we need any patches, I'll send a PR.

32 bit games should work... But it hasn't been tested a lot. DXVK could be problematic here because of memory usage. If there's anything specific, feel free to report an...

@ahjolinna Ah okay that problem. The way it works now is: The proton launcher script looks at the exe file to be started: If it is 32bit, it initializes a...