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MetalANGLE: OpenGL ES to Metal API translation layer

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Could you add an arm/m1 build for mac to the release downloads? I was idly looking at building it for myself just now, but the [instructions](https://github.com/kakashidinho/metalangle/blob/master/doc/DevSetup.md#getting-the-source) require python2 and I...

enhancement

Hi, Le Hoang Quyen, thank you so much for developing MetalANGLE. I'm a iOS developer. I wonder why not change EGLKit class name from MGLXXX to EGLXXX? That is, keep...

Hi, Le Hoang Quyen, thank you so much for developing MetalANGLE. I recently used MetalANGLE in my project, found that multiple egl contexts of the same group don't share FBOs,...

MetalANGLE limit UniformsMaxSize 4096 (in file: src/libANGLE/renderer/metal/mtl_common.h). and the google angle have improved it to [16 * 1024](https://github.com/google/angle/blob/main/src/libANGLE/renderer/metal/mtl_common.h). I've try several hours migrate official to metalangle, but there is many...

With bitcode compiled, the binary size is about 1 GB. Is there any way to reduce that size? I need to compile my App with bitcode, so I have to...

Hi, Just wanted to check that this is still supported & will be getting relevant patches from angle (other than Apple's ones)? Just wondering as there haven't been many commits...

enhancement

WIP. I'm reading the source code to implement this feature.

XCode has these errors: ``` Undefined symbol: _glResolveMultisampleFramebufferAPPLE Undefined symbol: _glRenderbufferStorageMultisampleAPPLE ``` I can see that in `gl2ext.h`, they are defined in `GL_GLEXT_PROTOTYPES`. Does that mean that I need to...

Hi, I am currently investigating means for converting a big OpenGL ES 2 based project from Qt 5 to Qt 6 for iOS without sticking with OpenGL. Qt 6 offers...

question
triage

This PR enables the MetalANGLE to be built by Carthage as a XCFramework, making it easier to integrate in an iOS project.