kaizhangNV
kaizhangNV
Implement the decoder to decode the binary capture file to specified format for next process. These involve mainly two tasks: 1. decode the API code 2. decode the parameter buffer...
Implement 2 consumers: replayer and json converter. Those two consumers will consume the content from decoder. Replayer will replay the decoded content. Json converter will write the human readable decoded...
In current capture system, we intercept the ISlangFileSystemExt interface by using our own so that we can dump the shaders files loaded by slang. But there is a potential problem...
Currently slang only have read-only and read-write texture support. That will make it hard to work with WebGPU, because it means that we can only use very limited texture format...
Try-slang repo can work now, we need to port some demos.
We already integrate monaco editor to try-slang playgound, it's nice to integrate slangd so we can have syntax hightlight here.
First PR for #5192. This is the first change to implement part of SP004, what this change does: 1. We synthesize a member-wise constructor for each struct follow the rules...