Chris Seieroe
Chris Seieroe
Not sure if it was fixed, but it's working for me with dnd5e v1.6.1 and Tidy5e Sheet v0.5.32. I created a test feature using `@abilities.cha.mod` as the max uses. ...
Passive abilities don't have an Activation Cost so the Limited Uses fields aren't filled in. If you edit a passive feature, the Details tab doesn't even allow you to edit...
Yeah, should probably just leave this functionality to that other module rather than build it into this
From what I can tell, this is the standard dnd5e hover CSS that changes the item's icon to a die when hovering over it. ```css .dnd5e.sheet.actor .inventory-list .item .item-name.rollable:hover .item-image...
The setting will hide the death save success/failures and the option to roll them from the player. It doesn't change the roll mode. This was also asked earlier in #442
While doable with some custom code, Tidy5e Sheet is just letting the core sheet functionality of triggering a death saving throw handle this. IMHO, it would be better to have...
should probably close this as a duplicate of #408
Could add code that checks whether CUB or CE is in effect (hopefully not both) and if CE is there then use it's interface else if CUB is there use...
I think I recognize that door, with the short nub that looks like a doorknob, and it looks like there are actually two doors there. It looks like double doors...
I went back through the code's history and those four functions haven't been exposed like that since v0.2.17, which is almost 2 years ago now. More recently, I changed how...