k4G17eYWI

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I have Keys.None for keys ~, [ ] in RU keyboard. Is there a way to get key codes instead of key enum? If no, there is absolutely no way...

As I can see at the time your PR is merged they will drop this legacy opengl support, won't they?

I've fixed indirect drawing on Android by adding this to PlatformInitialize(): ``` // Create VAO // Indirect drawing does not work without VAO on some platforms (Android for instance) //...

I don't think will be a performance degradation here because driver do the same as without this VAO, only store data in different place. But without any measurements it's only...

Btw: what is the proper way to use these changes in my project? Should I build a nuget? When I use build on in my fork repo I get this:...

If you have time please check out this discussion https://hero.handmade.network/forums/code-discussion/t/896-opengl_vbo_without_vao They said that default zero VAO is still VAO. And it is deprecated: > Client vertex and index arrays -...

So what's the plan? I will remove unnecessary formatting from this PR but should we keep my solution or switch to another like you suggest. Will you merge it in...

I'll do it within a few days.

Update: my theory about setting element size multiple of 16 bytes turned out to be wrong. When a float3 hits a border of 16-byte blocks data become corrupted. corrupted: ```...

But Unity somehow deals with that on my android device... So what's the proper way to pass a struct containing float3-data? Pad them with a single float to get 64...