Martin Pernollet
Martin Pernollet
Thanks for your example @casid. Facing the same kind of issue, I resolved with [manual mocking](https://github.com/jzy3d/jzy3d-api/issues/258#issuecomment-1113994101).
To my opinion, it would be nice to get a suggestion for the CLI when a headless exception is thrown. I spent little time to figure out where the problem...
Great suggestions. I fully agree with you on the List/ArrayList point. I'll try Sonar Lint and tell you. In the past I have also seen FindBugs as maven plugin.
Thanks. I installed it as Eclipse plugin and the results are interesting. There are however warnings that requires "moderation" so I do not think that adding PMD/SpotBugs to the builds...
Sorry about that, it was easier for me to publish on jzy3d's ftp, but I understand central repos are better :) Would you have little time to try it on...
Thanks for the tutorial @chhh. Just started to apply and simply wonder if it is possible to upload snapshot versions? Will I be able to simply invoke mvn deploy without...
Work in progress : snapshot version of 1.0.3 is here https://oss.sonatype.org/content/groups/public/org/jzy3d/
Work in progress : staging version of 1.0.2 release is here https://oss.sonatype.org/service/local/staging/deploy/maven2/
Thanks! The problem on this now becomes that JOGL 2.4-rc4 should be deployed first. This release is something I did by myself, and the previous 2.4-rc wasn't publish on maven...
Yes, I have been thinking about using LWJGL instead and there is even a room for it since the [IPainter](https://github.com/jzy3d/jzy3d-api/blob/b70ed232a0e55db344b2c992d4aebc0529b8b3a8/jzy3d-core/src/main/java/org/jzy3d/painters/IPainter.java#L31) interface in Jzy3D allows using different libraries implementing the OpenGL...