Joseph Werle

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Its a good thing those objects can be deleted from the state object though On Mon, Aug 15, 2016 at 1:17 PM, Stephen Mathieson wrote: > > may be tricky,...

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Yeah this whole header file can be reworked.. I started https://github.com/jwerle/liburl which will provide the same api eventually.

@saranrapjs though it is not documented, check out the [indexing feature of hypercore](https://github.com/hypercore-protocol/hypercore/blob/master/index.js#L98) here is some untested code that indexes a very large file (generates SLEEP files, bitfield) and uses...

@dfcreative calling `t()` as a function [re-evaluates the constructor and initializes the texture to a new value](https://github.com/regl-project/regl/blob/gh-pages/API.md#texture-update) instead use [`t.subimage()`](https://github.com/regl-project/regl/blob/gh-pages/API.md#texture-subimage)

ah yes, that makes sense. should regl be responsible for that? perhaps `ndarray` could be of use in a situation like that? what does `gl-texture2d` do?

@dfcreative ah yeah absolutely, you're right

cc @mikolalysenko @Erkaman

it would also be neat if we could specify a dynamic variable that used a context property and fell back to a argument property basically combining `regl.context()` and `regl.prop()`