Results 136 comments of jvyden

This is mostly intentional; you're the level author so sub-levels are always shown for you. But I agree that it probably shouldn't show in some categories like Cool Levels.

So, like snapshots of what the leaderboard was on a certain day? We store all submitted scores so this doesn't seem too hard.

Unsure if this is even fixable due to the way adventures work. Needs investigation.

Can probably leverage the `Trusted` role for this if anything. But I don't like the idea of setting a cap on levels, similar to how we don't have a cap...

UPDATE: You can actually get this temporarily by doing #pause, but the path doesn't keep generating. Sad. Bump, this feature would be really useful to have.

been a year, i still dont know of any solution bump

Hi, I'm from LittleBigRefresh. We're seeing more reports of this happening: ![image](https://github.com/user-attachments/assets/ff2cd573-2266-496c-be33-8046f3fa0981) ![image](https://github.com/user-attachments/assets/63a2170c-93d9-455d-89e1-e605fde856a8) I'll ask the first user to try to grab OneMenu. I don't have a Vita myself so...

They responded with this: ![image](https://github.com/user-attachments/assets/26dde654-1d73-49bc-a9b5-e5162fb73a9d) ![IMG_3041](https://github.com/user-attachments/assets/e8d9f67e-2474-4a61-8021-9a3707229bca)

Yeah, I noticed that. However it doesn't seem to be effective in cases where you have `System.Linq` imported; I don't notice any caching as part of `GetMethodFallback`...: ``` at TypeExtensions.GetExtensionMethods(Type,...

FWIW I also noticed https://github.com/NLua/NLua/issues/315 which also noted performance issues with `GetExtensionMethod(s)`. So I don't think it's too terrible to cache here.