justmedev

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I'll do all that. And when making a request, there will also be an optional Parameter for a callback function to make it non blocking on luas side

Why would a callback be blocking?

And what kind of events would you use? Just emit some kind of multiplayer event?

I meant the second thing you said. The function could have a callback argument: `MP.HttpGet(host, target, headers, callback)` so the function doesn't actually return anything but it invokes the callback...

Wouldn't an event need some kind of identifier so you don't get the wrong response?

So MP.HttpGet could return a random number/string and the event contains that I'd in the args. So Lua can check it the id is correct

Ok. So I've tried your example with es modules. It works, but there's a weird thing I had to do to get it working. I had to add `.default` to...