Justin Stenning
Justin Stenning
For our situation, the FTP client always disconnects after the file upload is done. Therefore we can use the context.Connection.Closed event handler like so: ``` context.Connection.Closed += (s, e) =>...
@abiresque in the meantime this could be implemented easily by checking if the result of the write succeeded (using a smaller timeout). If it fails, simply have a consumer read...
@cocowalla are you sure it is discarding the newest? It is a FIFO buffer, and the read/write locations are stored in the shared memory circular buffer [header](https://github.com/spazzarama/SharedMemory/blob/master/SharedMemory/CircularBuffer.cs#L142). BTW you can...
You could look at using a Direct2D device to render (if you are after 2D lines). @bestplay9384
The SharpDX Direct2D NuGet has been added to the project, but is not integrated into the overlay rendering yet.
Same issue as for Linux #40 - we need a native wrapper that supports the shared memory that is not backed by a file
Currently the writer will wait indefinitely, i.e. no readers read the node, the producer fills the buffer then waits for a free node. Due to the increasing complexity I'm starting...
This library is designed to read/write memory to another process using this library (specific headers etc). You would need to implement the same memory structures to use with something else....
@dieuhue1710 that error is happening within the SharpDX library. You could check if there is an updated library version that works fine. Alternatively, that logic can be replaced with anything...
So just sometimes it is a black screen when normally it works fine? Generally a black screen means that something in the present hook is either wrong, or something else...