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A teleport (blink with rotation) component for A-Frame

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In my use case, using hand tracking to fire the blink events sometimes the user points for a few frames but not long enough to trigger the blink so in...

Rename `PlaneBufferGeometry` to `PlaneGeometry` to remove warning in threejs r144 used in current aframe master. `PlaneBufferGeometry` was renamed to `PlaneGeometry` a while ago but in threejs r144 they added a...

Hi Jure, As anticipated over X (Twitter), this PR implements a simple edit to your component to add the position warp option. Reference on the Oculus Techniques and Best Practices:...

While using room scale VR the camera position can change while you are walking so rotation center and teleport origin has to be adjusted according to current camera (user head)...

Add support for `ignoreEntities` similar to [aframe-cursor-teleport](https://github.com/c-frame/aframe-cursor-teleport) to ignore some meshes to teleport to. This is mainly to have the same teleport area as with `simple-navmesh-constraint` were you can exclude...

We should add an enabled option on blink-controls to be able to disable it with `el.setAttribute('blink-controls', 'enabled', false)` See discussion in https://github.com/c-frame/aframe-extras/issues/414

try teleporting to a mesh at 0,0,-10, you'll see that it throws some kindof computeBoundingSphere error.