Junmin Huang
Junmin Huang
Yes, we need a glTF renderer. Beside the glTF, 3d draw API, like vector API declared in lv_draw_vector.h, should be added. The 3D GPU will be powered by Verisilicon and...
VG-Lite can render LV_COLOR_FORMAT_ARGB8565 (RGB565A8 unsupported by vglite yet) dest buffer instead of ARGB8888 to save memory, if transparent display or snapshot required. But some complex cases, like image color,...
I have just ported hardware support on LVGL9 and not started sw argb8565 support yet.