artemis-odb
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A continuation of the popular Artemis ECS framework
Copied from Gitter. Not verified. Marcus Lagerström @ghroot Apr 01 13:25 Is there a concept of transient entities built in somehow? I've tried introducing a Transient component and using it...
2.5.0 will have more breaking changes, and planning to release a maintenance release first that's on gdx 1.9.x.
@Junkdog Another one after running the debugger ;) **Observed** `@EntityId` with CHECK_SOURCE_AND_TARGETS cleans up deleted entities from ints and IntBags, but only on EntityLinkManager proces. **Expected** `@EntityId` with CHECK_SOURCE_AND_TARGETS cleans...
In EntitySubscription informEntityChanges and in turn transferBitsToInts is called even when there are no listeners. Seems unnecessary when i use some subscriptions just for getEntities. Or is my use case...
Im use last Artemis 2.3.0 and it not may get primary constructor from component. Class: ` class Renderable(val atlas: String, val name: String): Component()` Return error: **missing public constructor**
Icebox ❄
Groomed issues worth revisiting later. Out of scope or in need of sponsor. Please cull aggressively! ### Misc - [ ] #239 Apply for LibGDX third party external extension enhancement....
Well its me again... yeah i know, but i recently used Unitys ECS and came across [CommandBufferSystems] (https://docs.unity3d.com/Packages/[email protected]/manual/entity_command_buffer.html). Those are used to "buffer" the creation, destruction and composition of entities,...
Hi. Can you update the project to be able to use it under java9 with modules?
While implementing #508 i'm running into an inconsistency. ## Observed Given an non-delayed-removal component When an entity goes out of scope for a system: - After `ComponentMapper#remove`, any `SubscriptionListener#remove` cannot...