Kitchen

Results 4 issues of Kitchen

I found that getPipelineState function in metal renderer, try to use m_pixelFormatHash in framebuffer to find pipeline state object is not correct when 2 framebuffer with the same number texture...

**Describe the bug** I have a simple fs shader like this: ``` glsl $input v_texcoord0 #include SAMPLER2D(s_tex, 0); void main() { vec4 color = texture2D(s_tex, v_texcoord0); gl_FragColor = color; }...

I have a BC3 format texture with mipmaps, and I want to convert it to RGBA32F format with mipmaps. It will cause memory writen out of bounds (The texture I...

bug