June

Results 16 issues of June

The font size in the app is very large. It almost makes it hard to read for me; a smaller font size would work fine. I suggest at the most,...

When adding an album in which each song has a different art (such as [this one](https://eoxstudios.bandcamp.com/album/retro-grooves-vol-3-2)), it uses one of the track images, seemingly at random. The album in the...

openSUSE packages `qmake` in `libqt4-devel`, which is a Qt4 package. The actual command that needs to be run here is `qmake-qt5`, which is in the package `libqt5-qtbase-common-devel`. Making a symbolic...

The game starts fine, and plays *regular* maps fine, but when loading a mod map, it crashes before returning to the main menu. ([steam-10090.log](https://github.com/Joshua-Ashton/d9vk/files/3399017/steam-10090.log)) Using `amdvlk`. When running the game...

After signing into Google and agreeing to the ToS, the sign in window will close as will the launcher window, and the following error is returned in the console output:...

legacy (unsupported)

When I try to connect to Nextcloud, I get a rather uninformative "Something went wrong" error. My Nextcloud lives with an nginx web server using a configuration similar to [this...

While building an appimage with the config file found [here](https://github.com/EthanWeegee/mcpelauncher-deb2appimage/blob/master/config-bionic.json), it will fail to download a seemingly random dependency. [After some time retrying, it will work.](https://pastebin.com/6JdQqi5f)

Would it be possible to be able to dynamically set the APP_VERSION variable? Perhaps in the prerun or postrun, or in the version itself.

StudioSB attempts to load SsbhLib, but the library is named `SSBHLib.dll`. Simply renaming the library to `SsbhLib.dll` fixes this.

low priority

I've been told multiple times that this looks like a compiler bug, and I agree, so I'm posting this here. The following code causes a segfault in the compiler: ```pony...

help wanted
bug
needs investigation
good first issue