Julio Litwin
Julio Litwin
I just force my client to close. It's gave me reset and "An existing connection was forcibly closed by the remote host." Force closing is not the correct way, but...
@davidfowl Whenever I force clients to close, exceptions occur and the CPU increases. I recorded a GIF to show you, I'm using 1000 connections to be more visible and after...
Oops, in the gif I enabled debugging just for you to see the exceptions, but with the log disabled and in the release mode it still keep giving samething. About...
I decrease the number of connections because it takes too long to disconnect all clients and also decreases the rate of packets sent. I'm using server in release and record...
It really made a drastic difference.
@davidfowl Even though BedrockFramework using aspnetcore as a base, do you already consider the project ready for production use? Are there any recommendation to limit connections per socket?
In MyCustomProtocol in readasync, I can't get the received packet array, as in the example on the line: https://github.com/davidfowl/BedrockFramework/blob/42704c35bee42f08ccd6b340de1d66efaec7dca0/samples/ServerApplication/MyCustomProtocol.cs#L32 Is this expected? Because it only processes the packet received internally...
@proepkes Hey, thanks for answering me! Yes, I thought the discord was directed to UnityLockstep, but as it is archived, it is not possible to create an issue. I saw...
Hey @egametang, thanks for answering! :) Regarding the processes, in the case using multiples, is there any configuration example available? I couldn't find it. I'm trying to run some configuration...
> You should configure the scene to different processes. From the second picture, you still configure it in process 1 Thanks. I'm trying to solve it, but apparently I'm having...