julienlegault
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julienlegault
I think its the `null != a[e.detail.player].Name && a[e.detail.player] != u.lanes[e.detail.lane].cards[e.detail.card][e.detail.player]` is the issue statement, i believe changing it to be just `null != a[e.detail.player].Name` should also give the activated...
It does effect allies, but not the unit it is cast on. `targetMap.set("Allseeing One's Favor" , "unit") effectMap.set("Allseeing One's Favor" , function(ev, lane, player, index){ if (board.lanes[lane].cards[index][player].Color != "Green" ||...