Julian Stamm
Julian Stamm
In my CMake project I download and build glbinding as a dependency with FetchContent: ```CMake include(FetchContent) FetchContent_Declare( glbinding #GIT_REPOSITORY https://github.com/cginternals/glbinding.git GIT_TAG v3.3.0 URL https://github.com/cginternals/glbinding/archive/v3.3.0.tar.gz EXCLUDE_FROM_ALL ) set(OPTION_BUILD_TOOLS OFF CACHE BOOL...
## Description When building a `RendererConfig` with `texture_format: wgpu::TextureFormat::Rgba16Float` (to output to HDR): ```rs let renderer_config = imgui_wgpu::RendererConfig { texture_format: wgpu::TextureFormat::Rgba16Float, ..Default::default() }; ``` wgpu panics: ``` ERROR wgpu::backend::wgpu_core >...
### Tested versions - Reproducible in 4.4.beta4, 4.4.beta3, 4.4.beta2 ### System information Godot v4.4.beta4 - macOS Sequoia (15.3.0) - Multi-window, 1 monitor - Metal (Mobile) - integrated Apple M1 (Apple7)...
**Is your feature request related to a problem? Please describe.** I am using pocketpy for minigame scripting and regular or even structural match/case would significantly improve the control flow. **Describe...
Is there any difference between using half precision or full precision inputs and outputs when the network internally uses half precision for weights or can I safely reduce memory consumption...
I currently try to write my own PBR renderer and stumbled across this inconsistency in the book: In the formula you are using $|\omega_o \omega_m|$ but in the code it...
Added camera aspect ratio adjustment when loading scenes in testbed. Before, this was not done, leading to wrong scaling when adjusting the resolution of the testbed. fixes #481
Testbed does not apply the current aspect ratio of the framebuffer to the scene camera. Proposed fix: ```diff c++ // ...existing code... void Testbed::loadScene(const std::filesystem::path& path, SceneBuilder::Flags buildFlags) { mpScene...
Without joycond the analog stick is correctly passed, but when I enable joycond and connect the JoyCons as individual controllers motion input is interpreted as analog input and all the...
Thank you guys very much, this runs so much better than the official moonlight macOS app and makes working and gaming remotely so nice. Why didn't you release it yet...