Juan3178
Juan3178
@Wolvely exactly what kind of things are you looking for?
> Those things are hard-coded in the game and can not be changed by behavior packs. That's why they don't add them in sample files. If you just want to...
@Purplejaed well… if you want rotate a specific item, you can modify the [`player.entity.json`](https://github.com/Mojang/bedrock-samples/blob/main/resource_pack%2Fentity%2Fplayer.entity.json) for add a custom animation that rotate the held item.
No, the Minecraft resources pack is here: [Minecraft resources pack content](https://github.com/Mojang/bedrock-samples/tree/main/resource_pack) @WebDevGaurav-fullstack
Yeah, I found the file that you mentioned: [`copper_golem.texture_set.json`](https://github.com/Mojang/bedrock-samples/blob/main/resource_pack/textures/items/copper_golem.texture_set.json) ## File content: ```json { "format_version": "1.21.30", "minecraft:texture_set": { "color": "copper_golem", "metalness_emissive_roughness_subsurface": "copper_golem_mers" } } ```
> There is a file at resource_pack/textures/items called "copper_golem.texture_set.json" but it has no use there. I continuously get a content log error because of this file. Yeah, I see that...
Duplicate of #3161 Does this problem occur when you open the Minecraft Skin model format?
I tried to replicate that issue in `Generic Model` format and this is the result: https://github.com/user-attachments/assets/46ac88d7-d00d-4b12-8615-5084ae4d112a This is the `warning` console that i received: ```console Group undo issue, potentially editing...
Maybe you can solve this issue here: #2968
Well, maybe you have the toggle `Explode Skin Model` option enabled. You can disable that option in `Menu > Skin > Explode Skin Model` A sample: https://github.com/user-attachments/assets/f6e5cc52-85f8-443c-8649-7cfbf644b8e0