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Wave is a spring-based animation engine for iOS and macOS that makes it easy to create fluid, interruptible animations that feel great.

Results 13 Wave issues
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Optionally using HSL for color interpolation will provide nicer visual results when blending between colors, as compared to RGB. Specifically, this will help reduce muddy mid-interpolation hues.

I don't know how feasible this would be as you use a lot of UIKit, but what about some level of AppKit support? I don't mean Catalyst support as I...

We'll need to stack the affine transforms in the correct order for this.

Wave animation delays shouldn't use `dispatch_after`. Instead, the engine should track delays internally so an animation's delay can be modified after the fact.

Currently, if you use the `Wave.animate(withSpring:)` API to animate some view properties, you can't easily get the velocity of those animations after. We should expose this somehow.

This framework is great and I found it easy to replace [Facebook pop](https://github.com/facebookarchive/pop) – thank you! One minor issue I have is that animations automatically stop when the target value...

Original issue by @Clafou: Changed minimum deployment target to iOS 12.0 (was 13.0) #12

Hi 👋 The state of an animator is being updated after calling its completion block, resulting in being incorrect in said completion block. This is major issue when you want...

I get this error when I try to use this in swiftui: "**Animation must have a non-nil `value` before starting.**" my code is here: `.onAppear { offsetAnimator.value = .zero //...

This isn't an issue just a request. Is it possible to recreate the AppKit demo in SwiftUI? I've been unsuccessful in my attempts, not sure if this is possible yet?...