Jon Bell
Jon Bell
Using a bitwise and on the map coordinates in tline makes the sample location wrap around if it should be out of bounds. Pico 8 appears to use sprite 0...
Pico-8 seems to only care that the transparency nibble in the draw palette is non-zero, but before this fix zepto8 was checking that it was exactly 1. I don't see...
Yolo solo uses 64x64 mode and has some black vertical lines that show intermittently that are not present on proper PIcO-8. 64x64 mode may or may not be related.
Added in Pico-8 0.2.2 https://www.lexaloffle.com/bbs/?tid=41544 \w should make wide text, \t should make tall text, etc.
from u/nowhere_man87 on reddit > 1) I wanted to know if you could incorporate two more resolutions, one in 4:3 aspect, to take better advantage of the PSVita screen, but...
The pause menu is drawn in the normal framebuffer, so when using different draw modes (flipped, 64x64, etc) it doesn't get drawn correctly. The pause menu should be drawn independent...
Allow user to customize cart directory Persist changes to the screen stretch allow customization of button layout
with Pico 8 v0.2.2 zep added support for fillp when drawing sprites.
This is the feature that allows displaying 32 colors at once. It can be accessed via peeks/pokes, or with pal(c0, c1, 2). Described here: https://www.lexaloffle.com/bbs/?tid=38565, and in video form here:...