jss2a98aj

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After trying a build of 4.1.1 with the changes here added, I can't find any issues with it on the editor side. It works exactly as I had expected things...

This is most likely an interaction with Et Futurum Requiem's feature that makes some dropped items float on lava.

This appears to be related to multithreaded chunk rendering. In vanilla anything using a Block instances minX, maxX, minY, maxY, minZ, or maxZ is not thread safe. setBlockBoundsBasedOnState gets called...

I have not seen it happen in Vanilla. Plenty with modded plants though. If you can provide a vanilla seed where it happens so I can replicate the issue that...

> I'd have to rely on EFR to spectate into caves since 1.7 has no easy way of travelling underground. Using EFR is fine in this case.

Optifine issues are very hard to work around or fix. If it is the cause I am not sure I will be able to do anything to fix it.

You could try [NotFine](https://github.com/jss2a98aj/NotFine). Some people have said they get better performance using it in place of Optifine. It also works with [Neodynium](https://github.com/makamys/Neodymium) and [ArchaicFix](https://github.com/embeddedt/ArchaicFix)'s culling tweaks. It is pretty...

I am not sure what is going wrong to cause that log unfortunately.

I will see about adding a mixin based option for that.

The squid ink cloud backport would fit better in Et Futurum Requiem, which is currently being considered for inclusion in GTNH. The rest of the changes are definately fine though....