Results 28 comments of Jack Sorrell
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@hippolytevalicon I threw together a datapack that should essentially do what you want. It spawns you 48 blocks from the worldspawn at y=-64 and expands the spawnRadius. All the features...

In the `data/skyblock/functions/setup_oneblock_spawn.mcfunction` file, there's a big list of commands disabling settings from this mod. You can disable lava from the wandering trader by deleting the line `carpetskyadditions setDefault lavaFromWanderingTrader...

@hippolytevalicon The new lines should instead be `carpetskyadditions setDefault generateEndPortals false` and `carpetskyadditions setDefault generateSilverfishSpawners false` because those default to true.

Here's the edited datapack for future reference: [skyblock_oneblock.zip](https://github.com/jsorrell/CarpetSkyAdditions/files/9710203/skyblock_oneblock.zip)

A peaceful version would need a ton of changes from the typical progression because Zombies don't spawn (no iron, carrots, potatoes), Zombie Villagers don't spawn (no villagers), Blazes don't spawn...

Are you sure the mod is loading? It should list all mods being loaded at the beginning of the log at the INFO level.

I like the idea. The regular SkyBlock playthrough allows everything to be obtainable that is obtainable in vanilla. A peaceful version should do the same thing, except with peaceful vanilla....

As of 4.3.0, you can now create per-player islands using a command.

Animal spawns are very slow, but you can greatly increase the spawning speed of both them and hostile mobs by building your spawning areas lower in the world. Essentially, the...

They changed to be height independent in [1.18 experimental snapshot 3](https://minecraft.fandom.com/wiki/Java_Edition_1.18_experimental_snapshot_3), but reverted it in [snapshot 5](https://minecraft.fandom.com/wiki/Java_Edition_1.18_experimental_snapshot_5).