Jan Sikorski

Results 11 comments of Jan Sikorski

A slightly more general case would be when the next step depends on a set of N previous steps. Then you would cycle [[1..N] -> o, [2..N, o] -> 1,...

Fair enough. I agree that such abstraction is desirable. So the most pragmatic question: can I somehow achieve (even with an ugly hack) this effect quickly without major changes to...

Hi, OK so I made a little example. Here it is: http://www.fileswap.com/dl/EW0i7HOfty/ So it basically does 2 loops -- one inside, and one outside run1. Results are such that outside...

Hi, I just tested your changes (thanks for that, nice work!) and confirmed that it works nicely for the example program. Sadly it did not fix the problem in my...

The issue is that when FFXIV draws without render targets, wined3d, and I believe DXVK, create a render pass with maximum possible render area and framebuffer sizes, with the understanding...

Sorry, it's very recent and not officially shipped anywhere yet. It's to be included in the next CrossOver release. Probably too hacky to go to upstream, in the current form...

> Having each descriptor set carry its own encoder sounds like a lot. Perhaps we could have the descriptor set defer to the layout's encoder, unless the variable descriptor count...

I updated the PR with commits that fix the validation errors. However now, in a number of tests, I'm getting GPU crashes instead - which seem to be triggered by...

Currently we're focused on preparing the next CrossOver release, there will be updates after it's out.

> I built libMoltenVK.dylib with @js6i's latest changes and I get the error `DX11 feature level 10.0 is required to run the engine.` It's probably missing shaderCullDistance and, if you're...