JR Heard
JR Heard
great, thanks very much! in addition to just enjoying the physical sense of holding and marking up a book and having it on my shelf to look at, another thing...
I think this is a great idea. I've been working with the Policy/Rule data model for a while now, and it's confusing! They're flat objects with tons of fields, and...
Thanks for that response! That context is very helpful. It seems like we're on the same page re: thinking that `rule_type` would make more sense getting bumped up a level...
We use an extremely similar approach at RR, re: a `count` rule with a new rule unit enum value - I went with `percentage_of_deployed_vehicles`, but it's basically the exact same...
what an enjoyable bug report! i believe this was fixed in https://github.com/jrheard/quinto/commit/775533bf99f31b396b6490611cb1e112245d2974#diff-d271dd2586c1688460827ae1777ed478 , but it looks like i forgot to update the live jrheard.com version of the game after making...
Thanks! It might be up to a week before I get this merged - I'd like to experiment with adding some cljs code that makes this CSS only get applied...
http://www.roguebasin.com/index.php?title=Simple_way_to_prevent_jams_of_monsters_with_A*
http://www.red3d.com/cwr/steer/gdc99/
http://aigamedev.com/open/tutorials/theta-star-any-angle-paths/
http://www.gamasutra.com/view/feature/3317/smart_move_intelligent?print=1