José Fonseca

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This means either that the application terminated abruptly, or that you copied the trace before the application really terminated. Try running https://docs.microsoft.com/en-us/sysinternals/downloads/debugview while you trace, to see if there are...

I agree this is something that deserves to be addressed. The difficulty here is that in apitrace, state dumping is done completely separate from the call replay. That is, glretrace...

Yeah, It's a hassle but apitrace should indeed be using unicode interfaces..

Per https://github.com/iXit/Mesa-3D/issues/314#issuecomment-383290867 this happens due to recursive buffer locking. It's not impossible to fix, but it's a bit a of work so I'm not sure when I'll get around to...

> You may never find time to do the fix. Never is a long time, but otherwise you're right -- https://github.com/apitrace/apitrace#status Before my kids were born I did a lot...

Are you using PBuffers? Since @brianpaul 's change 14b02d43cdf0401dd52f1533985dab99ebafcf2b, glretrace will try to create real WGL PBuffers (instead of invisible windows.) However, the PBuffers are always created with single-buffer visuals,...

It looks like macOS build is still broken.

BTW, forgot to mention, I agree this is a nice idea. In fact I felt the need for something similar for windows.

Sorry for the silence. Yes, the perf parser doesn't support absolute times. The only absolute quantity available from perf is number of samples. So the closest thing with perf is...