José Fonseca

Results 215 comments of José Fonseca

I got it working with LWJGL3 without any issues, using apitrace master branch: ``` $ ~/projects/apitrace/apitrace trace -v ./runme-3.sh info: found /Users/jfonseca/projects/apitrace/wrappers/OpenGL.framework/OpenGL DYLD_FRAMEWORK_PATH=/Users/jfonseca/projects/apitrace/wrappers ./runme-3.sh + javac -cp lwjgl:lwjgl/res:lwjgl/jar/lwjgl.jar HelloWorld.java apitrace:...

> It would tremendously improve the usability of glretrace, if it could be paused. You'll have to elaborate exactly what you have in mind: when/how would this pausing happen? >...

Is this Windows or Linux? There are some Steam specific instructions on https://github.com/apitrace/apitrace/wiki/Steam and they used to work successfully on both Linux and Windows, but recently I too had troubles...

But you're trying to capture an apitrace between the app D3D9 (using windows binaries) or between wine and OpengL (using Linux binaries)?

No objections from my part.

It crashes natively too. The issue seems to be these calls: 11375 IDirect3DVertexBuffer9::Lock(this = 0x13c201f0, OffsetToLock = 0, SizeToLock = 0, ppbData = &0x13c202e0, Flags = D3DLOCK_NOSYSLOCK) = D3D_OK 11376...

Sorry, but I can't give an ETA. I have a huge backlog of apitrace stuff to do that's more urgent for me. It's not super straightforward. Just for future reference,...

There's definitely some weird bug in the `LD_PRELOAD` mechanism causing infinite recursion loop. From the error messages, this doesn't look like top-of-tree build of apitrace. I think things changed substantially,...

It's most likely the lack of support for `CGLGetPBuffer` in glretrace. No Pbuffer is created or bound, causing a crash before there's no drawable currently bound. Basically one needs to...