John W. Ratcliff
John W. Ratcliff
Yeah, I'm fine with merging the efforts. That one seemed specific to Blender only? I think the larger goal is to be more general to a wide range of physics...
Ok, this seems great then. We are looking for engineering resources to continue this effort so that it can encompass a number of popular physics engines as well. I'm trying...
Here's an example of a skeletal mesh and rigid body system I would like to be able to fully describe in GLTF. https://www.youtube.com/watch?v=hw1TpxfglrE&feature=youtu.be
I was envisioning something where you specify the common properties and anything engine specific can be added on as additional key/value pair tags. I'm not really familiar with JSON schema...
Here is the current status. I'm sorry it isn't further along, especially with the JSON stuff, but I'm also using this as part of a work project and that project...
I was trying to create a completely generic representation of rigid body physics. If what I have in that spreadsheet doesn't meet that goal, then I have failed. All concepts...
PhysX supports locking motion as well, but I didn't think that was a generic concept. Every object in the spec is a 'Node' and every node can have a set...
This library does give slightly better results than V-HACD but it's quite a bit slower too. So I was considering seeing if I could optimize it to make it run...
>I'm wondering if you would be interested in merging the two projects. Maybe? Not sure at this time. For now I'm using this code in several production projects and don't...