Jeremy Whiting
Jeremy Whiting
Hello Daniel, Actually, the languages are based on some data files that are in a format that is known, but generated by some other tools that aren't included in this...
Yes, those windows tools work fine for now. I think they are preventing debian from putting pico in main though, they are in non-free because those exe files are an...
Daniel, They are here: https://android.googlesource.com/platform/external/svox/+/refs/heads/donut-release But they only convert the textfiles to .pkb then there's a perl script to combine those into .bin files 2 per language, one for the...
Looks like you need the package that includes the header files. From looking at packages.debian.org it's probably called libpopt-dev https://packages.debian.org/search?searchon=contents&keywords=popt.h&mode=path&suite=stable&arch=any install that one and you'll have the popt.h header that...
Hi John, I haven't implemented the sprite editor bits yet. It would be a helpful thing to have in place for the game I'm working on currently though, so I...