jtcores
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FPGA cores compatible with multiple arcade game machines and KiCAD schematics of arcade games. Working on MiSTer FPGA/Analogue Pocket
Controls are completely missing in Laser Ghost. Look at what is needed to make it boot to attract mode at least. Add support for mouse and light gun.
In the foreground the sprites of the explosion are correctly displayed while the scaling is taking place. But behind it appears the image of the explosion split into two halves...
The VDP/S16 rgb output is mixed by an analogue switch. The mixing is controlled by the [315-5373](https://wiki.pldarchive.co.uk/index.php?title=315-5373) custom chip.  The PLD content translated to Verilog: ``` vdp_sel = vdp_en...
Links: - [Main project repository](https://github.com/RndMnkIII/Analogizer). The project is described here. - [Sample project](https://github.com/RndMnkIII/arcade-irem_m92_Analogizer) - [YC module information](https://github.com/MikeS11/MiSTerFPGA_YC_Encoder) - [YC timing table](https://docs.google.com/spreadsheets/d/12_6MyuY7f6CZYXztdT0C30SWL0nk2_MNe_Cno_D-txA/edit#gid=1960982362). We should try to avoid using it. MiSTer does...
Changes for the use of Analogizer device on Analog Pocket
These games have bad GFX. The tile bank seems wrong (a8cad670). - [x] hamaway - [x] cltchitr - [ ] ddcrew - [ ] desertbr - [x] lghost (?)
Graphical glitch on the high score screen right after the game over. I also notice the high score screen don't glitch when it appears in the attract mode. 
The music stops in MAME. It feels natural it should stop. Setting RECOVERY=0 in the sound CPU did not help.
It was reported in Discord that changing the flip setting in Dragon Spirit does not work. @jtmiki, could you test it?
The character should be controllable with the rotary stick in the same mouse settings used for Heavy Barrel and Midnight Resistance.