jtcores
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FPGA cores compatible with multiple arcade game machines and KiCAD schematics of arcade games. Working on MiSTer FPGA/Analogue Pocket
Platform: MiSTer Core version: vfbb89f0 Setname: vendetta2pp Video reference: https://www.youtube.com/watch?v=z9skP9BRvDU General: - During stage transition, when going from stage 1-1 to 1-2, there is some graphical garbage during the blackout....
There are some games such as vendetta or simpsons that requires user to press F2 on their keyboard. Could you please add Service button option to OSD to access Service...
Patrons want to play Shadow Dancer - [x] Schematics See jotego/jtgng#162 - [x] ROM/SDRAM mapping and MRA files - [x] Custom chip assesment - [ ] Video logic - [x]...
This code appears in Parodius and is executed when you try to continue a game. The instruction `08 A2` is unknown. The `08` op is associated with `LEAX` but the...
P. Baker has reported through Patreon that his original Japanese board works faster than the core. - The MCU in MAME/JTBUBL is assumed to be a MC6801 - A HD6301...
These cores need new features added to mem.yaml as they have a more sophisticated use of the SDRAM. Hence, I am taking them out of #480 and giving them their...
Some users report a drift when using the dock. It could be due to the Pocket being too sensitive.
Define a regression methodology so # Core compilation All cores should be recompiled when - `$JTFRAME/src/jtframe` change Ideally, changes that only affect some cores should be detectable, and those cores...
- [The stick](https://misterfpga.org/viewtopic.php?p=69765#p69765) - [Used in this repo](https://github.com/va7deo/SNK68) - [Adaptor code](https://github.com/va7deo/SNK68/tree/main/dev/rp2040)