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Vendetta: Bug Report [vfbb89f0]

Open Toryalai1 opened this issue 1 year ago • 1 comments

Platform: MiSTer Core version: vfbb89f0 Setname: vendetta2pp Video reference: https://www.youtube.com/watch?v=z9skP9BRvDU

General:

  • During stage transition, when going from stage 1-1 to 1-2, there is some graphical garbage during the blackout. Difficult to do a screen dump since it happens fast. This happens on all black out transitions

  • Rom check shows BAD: image

Stage 2:

  • Floating cranes are appearing randomly: image

Stage 4

  • Boat and anchor have sprite tearing image

Also the platform after defeating the boss is following boat movement: image

Stage 5

  • Sign gets stuck on player image

  • Two enemies should be out of view: image

Thank you for your hard work and developing these amazing cores

Toryalai1 avatar Feb 16 '24 21:02 Toryalai1

In the second part of the second level, when you enter the elevator that goes down, the 2 enemies that jump from above and try to hit you reappear below.

michelefornasini avatar Feb 18 '24 06:02 michelefornasini

The ROM check was implemented as part of #557. It is working in 8028053.

jotego avatar Apr 15 '24 17:04 jotego

It looks like it all came down to subtracting the object vertical offset rather than adding it. I have corrected it. Could you check this MiSTer core to verify the fix?

jtsimson.rbf.zip

Please also have a look at The Simpsons and Parodius Da in case this fix caused trouble there.

jotego avatar Apr 17 '24 06:04 jotego