Joshua Peterson
Joshua Peterson
> Does Unity support C# Source Generators? I wonder if we could implement the support for it (#1770) instead of introducing a new Toolchain. Yes, Unity supports in version 2021.2...
> Are you sure you're saying Unity officialy support SourceGenerator? Yes! I'm not too familiar with the support myself, but you can find Unity's official documentation about them here: https://docs.unity3d.com/2021.2/Documentation/Manual/roslyn-analyzers.html...
This makes sense to me. I'm not sure how to check for the Unity version in MessagePack though. Is it possible to release two different packages?
Thanks for raising this - removing the two specific assemblies is the proper way to work around this issue. The behavior here is not great, but historically Unity has given...
> @joshpeterson Is there anything this repo should do to help this work by default, or is this a change that each unity app must change? I'm not familiar enough...
> Thanks. It looks like we do in fact [pack those two and other assemblies](https://github.com/neuecc/MessagePack-CSharp/blob/master/src/MessagePack.UnityClient/copy_assets.sh) in our unity package. Do you see any others in that list that may be...
> > > Thanks. It looks like we do in fact [pack those two and other assemblies](https://github.com/neuecc/MessagePack-CSharp/blob/master/src/MessagePack.UnityClient/copy_assets.sh) in our unity package. Do you see any others in that list that...
> Unfortunately I can't see a way of finding a version of il2cpp Note that we don't version il2cpp separately from Unity. The IL2CPP version is the same as the...
This issue has been corrected. The fix is available in the 25.4.0.dev2025060105 nightly release.
> [@joshpeterson](https://github.com/joshpeterson) is this taken care of? I am interested in working on it. No, we're not actively looking at this issue now. Go for it!