Josh Peterson

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Unfortunately I'm still experiencing a similar issue. Is there any way to cap the velocity of a body to a hard limit? This might be a quick fix for me....

I tried using the new build with the CCD code and setting continuous to 2 on all the bodies, but they're still going through walls / the boundary. The bodies...

The walls are Matter.Bodies.rectangle(). I'm using a MouseConstraint to move the circles. Edit: I just built the CCD demo, and I'm able to just drag the squares through the center...

it's kind of amazing to receive updates on this issue like 4 years later, reminding me of where I was in life while working on this. Trump hadn't been elected,...

Wait? This issue is over 6 years old lol On Mon, Feb 14, 2022 at 3:47 PM Jacob ***@***.***> wrote: > No, switching to box2d is the right move >...

It would be ideal if the entire device and everything in it was able to scale linearly according to vh or %. Also, it's worth nothing that zoom is not...