Josh Henry
Josh Henry
I'm not seeing the link to the blog post?
I'm able to recreate this. I think making wedge borders will involve creating a separate CAShapeLayer to be the border for each wedge when the wheel is drawn. I'll see...
I'm going to make these values accessible from the outside in the next version, which should be out soon. But for now, here are the manual changes you'll need to...
Thanks I didn't know this was a bug but I did notice I've been needing to clean and rebuild constantly. I've been picking up development on this library a bit...
> When I change y position , wheel spin not proper. Make sure you are adding the spin wheel as a subview before running reloadData(), as doing it the other...
Updating the readme to show adding the subview before reloadData().
Fixed this issue in https://github.com/joshdhenry/SpinWheelControl/commit/35811ae2ba38b39a773a086f48ed0bbe75606b9f Will include this in next release.
Haven't tried that yet, but seems like a feature that will be used a lot. I'll try to get it working but it may be a while before I can...
@omidraha I haven't yet added images to a wedge. It's on my list. If anyone is able to do it, I'd love to see the code.
I think the only way right now is to use delegate function spinWheelDidRotateByRadians. If rotating clockwise, it will rotate by positive radians. If rotating counter-clockwise, it will rotate by negative...