Josh Clow
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Josh Clow
Specifically, the fadeout logic multiplies the particle's alpha by 0.96 each frame, which means it doesn't converge on zero generally, and throttling of RequestAnimationFrame due to load would presumably make...
Nope, I'm wrong. What's actually going on is that the list of particles is cleared at the end of the frame draw if they're low enough opacity, but the check...