Josh
Josh
We have a custom AOI implementation so it might not be a problem by default if handled appropriately there, but we have an issue where client net ids are removed...
at at Steamworks.NativeMethods:ISteamNetworkingUtils_InitRelayNetworkAccess at Steamworks.SteamNetworkingUtils:InitRelayNetworkAccess at Mirror.FizzySteam.FizzySteamworks:InitRelayNetworkAccess at System.Object:runtime_invoke_void__this__ Steam Beta Branch: Steam Beta Update Steam Version: 1742315482
```chsharp internal static void Shutdown() { lock (m_sync) { --m_initCount; if (m_initCount == 0) { UnregisterAll(); Marshal.FreeHGlobal(m_pCallbackMsg); m_pCallbackMsg = IntPtr.Zero; } } } ``` i added breakpoint here and confirmed...