josh-74
josh-74
I've done some work on this and I've made the player's Opacity to = 0F; when it's detected behind an object, even with mouse hover it's completely invisible, although Objects...
Interesting, if the areas on the map where this is happening can be pinpointed that'd be great, on my end it's not appearing for me at all, my character consistently...
It's been an interesting journey tbf, it's so sophisticated in rejecting the 30 different methods that it could use in-order to reject the double drawing that it simply does not...
So for the files you're keeping chat bar to always show in-order to avoid health potions disappearing upon HideChatBar?
Issue on my side resolved I can't say this is an actual fix, I'm not sure if it's the parent of the code which is causing it, as BeltDialog share...
Okay sounds good.
> I assume this is still an issue which needs fixing? If not please specify the reason for closing it Issue's fixed within the provided notepad apologies for closing it...