OttoMatic
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Pangea Software’s Otto Matic 🤖
Hello @jorio, one of the first games that I played with my niece and nephew when I was in college. Thank you very much for updating this game. The Windows...
Because the original PowerPC version of the game had a smaller render distance, enemy caps weren't hit much. In the original Intel version though, enemy caps were hit a lot,...
How can you modify the code to make the weapons rapid-fire when held down? (Semi-Otto Matic to _fully Otto Matic_.) The _Ideas From the Deep_ version had this feature.
Maybe a bit much, I don't know- something to think about. Growth can crash game in most levels
I know Brian would also have to approve this, but asking you first Creative Commons is not recommended for source code https://opensource.stackexchange.com/questions/9242/why-does-creative-commons-recommend-not-using-cc-by-licenses-for-software. I would consider looking into Apache 2.0 with...
In addition to the full rings of health, jump-jet, rocket fuel, and lives, I saw that the B-R-I cheat code now gives a full inventory of 99 ray gun ammunition...
Thank you for brining another great PangeaSoft game to modern OS's!
Adding key bindings (num pad, custom hot key, etc.) for weapon selection. Automatically using user's numpad to be bound to weapons -> 0 = fist, 1 = gun, etc.
Hello. I am trying to do the cheats that uses the functions keys and it does not seem to work. I tried to do F10+back tick for check point skipping...
[On 5/10 levels](https://github.com/jorio/OttoMatic/blob/9a50b1f360067046a0ee76e8989a15c7a8026043/src/System/GameMain.c#L458-L564), `viewDef.view.clearBackBuffer` is set to false. I don't actually know how it works but causes this ugly artifact.  If I set to true artifacts disappear without any...