jorgem0
jorgem0
I am having the same issue as well. Was this ever resolved? 
After looking at this closer, it seems that getImageData is only getting 1/9th of the data (the top left corner). This issue was resolved by multiplying the canvas.width and canvas.height...
However, when I try it on the Android simulator, it does not capture the full image. The fix above was on iPhone 11 Pro Max (it also works on the...
Edit-Edit: Okay, seemed to have figured it out. Just used PixelRatio.get() instead. It just so happens that for iPhones the PixelRatio is 3 which is why the original comment of...