jordan4ibanez

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This will make debugging highly efficient. This should be added into the engine immediately.

Hello I am bumping this thing with this comment beep boop

If the compiler detects the possibility for null to exist in an array, it should iterate via ```lua local thing = {1,2,nil,4,5,6} for i = 1,#thing do print(thing[i]) end ```

If anyone is reading this in the future. I have translated the blog and I have done the work figuring it out for you: In ``wherever-ql-is/quicklisp/dists/quicklisp/software/cl-charms-(whatever version you have)/src/low-level/`` there...

1 being equal to a nil as a type check seems ultra-extremely dangerous

Yes, I'm going to rework the collision system, so I'll keep this in mind

Yes, the crafting system is extremely primitive!

Do not worry, there are plenty of blocks that will be put into the game soon :smile:

I'll see what I can do about this