joo

Results 19 comments of joo

@ViperLands Does the stack trace you posted above occur before or after the `logins seems to work fine` and `press any keys to proceed` messages? Do you know if the...

@DAMcraft Is the server you're trying to connect to a public one? Is it a vanilla server, or is it running any mods? Do you know at what point in...

This might be a good thing to add, along with general parsing of Minecraft's JSON chat (and legacy chat formatting) structures. Doing the latter requires language files to be present,...

@bluehahaa Since you're giving the packet ID of Click Window as `0x09`, I assume you're trying to implement the 1.14-1.16 version of this packet. In that case, you're missing some...

I think this would be fairly easy to implement. The extensions that Forge makes to the Minecraft protocol are documented [here](http://wiki.vg/Minecraft_Forge_Handshake). Plugin channels are implemented in pyCraft on the testing...

Alright, I'll make a package for this when I have the time, which I think will be soon.

@Hasenzahn1 > Ok so after installing this "package" i tried the start.py entered my Account Name and Password multiple time correctly but everytime when trying to authenticate i get a...

> Also a suggestion: > Create a Discord server if you haven't done already (i couldn't find it?) and link to it in the wiki. The IRC channel `#mcdevs` on...

Hello; thanks for the report. Can you set packet listeners as in [start.py](https://github.com/ammaraskar/pyCraft/blob/f6f65117881a8132bff1d4846e41420508a23fc4/start.py#L81-L94) to print the incoming and outgoing packets, and post here the packet log preceding the disconnection?