joo

Results 19 comments of joo

Note that running a process with a password in its command line can cause security problems, because, in some cases, this information is accessible to other users on the same...

I think that implementing client-side physics calculations is beyond the scope of this library, which is intended primarily to handle the network protocol; therefore, this is working as intended. However,...

I agree that it does look like the connection will need to keep track of the current dimension in order to properly read this packet; however: 1. A better location...

@Zachy24 Unless a UUID-player mapping is needed by the internals, I think it's best not to do that, as it would be unnecessary processing if the user doesn't need that...

@AbdelrahmanMostafaSamy > /networking.packets.clientbound.play.DisconnectPacket sometimes doesnt get called when the server kicks you and instead only raises a python error, is this intentional? Sometimes, the server may just drop the connection...

What is the `ChunckData` in `connection.register_packet_listener(recv_packet, ChunckData ,early=True)`? The name of the class defined in your other code is `ChunckDataPacket`. (It should, by the way, be "Chunk" and not "Chunck".)

@ammaraskar Ah, yes, you are right. @Graphir67 A clientbound play state packet such as Chunk Data should be added to `minecraft.networking.packets.clientbound.play.get_packets` in order to be processed. @ammaraskar This would be...

I think it would make sense to decode the main packet fields listed [here](https://wiki.vg/Chunk_Format#Packet_structure), but perhaps decoding the data part itself would be a bit much. As @ammaraskar notes, this...

Hello. I'm not familiar with this plugin, but it sounds like you might need to rely on a heuristic to guess whether a given player entry is a "citizen" or...

I note also that it is possible to determine the server's reported number of players by making a separate connection in [status query](https://wiki.vg/Protocol#Status) mode.